Darksiders, and the Love of a Good Mashup

Some of my favorite games are absolutely teeming with originality, even if they use familiar game play mechanics, environments, or themes. Take Bioshock for example: on one hand, it’s a first person shooter and “spiritual successor” to System Shock 2 (see Kieron’s brilliant take on that subject) that doesn’t … Continue reading Darksiders, and the Love of a Good Mashup