The Order: 1886 and the Problem with Late-Game Difficulty Spikes

I marathoned almost the entirety of The Order: 1886 this past weekend, and for the most part, I really enjoyed my time with it. It is a very linear game with a healthy amount of cutscenes and quick time events, but I really got invested … Continue reading The Order: 1886 and the Problem with Late-Game Difficulty Spikes