CB 17

The Combo Breaker 17 TEKKEN 7 Finals Were Amazing

With the exception of a short love affair with Super Street Fighter 2 on the SNES, the only fighting game series I have really gotten into over the years has been Tekken. Tekken 2 on the original PlayStation is without a doubt my favorite fighting game of all time, and the one I’ve spent the most time with. I’ve dabbled with the other games in the series, but have never gotten lost in one like I did with Tekken 2.

But man, after watching the Tekken 7 tournament at Combo Breaker 17 Saturday night, not only did I pre-order Tekken 7 for PS4, I ended up buying a fight stick as well. That tournament provided an amazing market showcase for the game, and the level of competition was great. The top eight overall were just outstanding matches, and the finals between Saint and JDCR were amazing.

Needless to say, I’ll be doing some Tekken 7 videos for our YouTube page, as I try and get these old tired reflexes back into fighting shape. You can watch the finals from yesterday’s Tekken 7 tournament in the player above.

Character_Select_Guile_by_UdonCrew

Fists of Forty (Round 3): Let the Beatdowns Begin

First off, let me just say that Patrick Miller’s fighting game primer is fantastic. I have already gained a deeper appreciation for fighting games, whether I end up getting decent at them or not. One of the first things he talks about in the book is that this eight second video of Ryu vs. Ryu pretty much contains everything you need to know about fighting games–and it actually does.

After watching that video quite a few times and reading through the first section of the book, I decided to fire up Super Street Fighter II Turbo HD Remix and get a baseline. As the book suggested, I went into training mode as Ryu against Ryu, to practice doing his basic moves before I moved on.

And when the other Ryu was just a training dummy offering no resistance whatsoever, I felt pretty good about executing moves. I was hitting my fireballs (Hadokens) 70% of the time, and my Dragon Punches (Shoryukens) about half the time. I was mixing up strikes and throws, and after a little while felt pretty comfortable with Ryu’s basic moves.

And then I let the training dummy fight back.

As soon as I let the other Ryu loose, I was on my heels. From the start, he kept me on the defensive by peppering me with fireballs. Whenever I tried to come out of the corner by jumping a fireball, he’d kick me in mid-air or Dragon Punch me, and if I managed to get close enough, he’d throw me. But the most disorienting aspect of the beatdowns was how fast the moves were coming. Eventually, I’d start getting a few moves in here or there, but I was not executing well due to the constant barrage, so I would constantly leave myself open to getting punished.

Tired of getting destroyed by my mirror image, I decided to hop into Arcade Mode to finish out my training session. I put it on medium difficulty and was pitted against Guile, who promptly showed my why I was not ready for medium difficulty yet.

Like Ryu’s fireballs, Guile used his Sonic Boom to keep me on my heels and then close the distance. Whenever he got close, it was throw time. His Dragon Suplex (the one where he beds over backwards and drives you into the ground) was his throw of choice, and I am still having nightmares of him landing that move over and over again.

For my part, I did start to make some progress against Guile, blocking those early barrages of Sonic Booms and then finding my windows to strike. But once again, lack of execution just meant I was getting punished for missing throws, Dragon Punches and fireballs.

It kind of sounds like I’m not making progress, but I know that I am. Even in the short time I’ve been putting the effort in, I am already seeing the game differently. I’ve progressed past button mashing and I’m starting to see the strategy behind the game. But my lack of execution in versus situations means I have a lot more practicing to do.

Next time, I face off against Dee Jay, Ken and Chun Li.

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Fists of Forty (Round 2): Pre-Fight Preparations

My quest to become a better fighting game player began with research. Because I knew that if I wanted to get serious about learning fighting games, it would need to be on a stick, not a gamepad. Turns out those things are pretty expensive. For example, the only sticks out right now for XBox One are about $200, and Killer Instinct is really the only game I’d be putting time into on that console. On the PS4 side, a new stick is coming soon that will be able to toggle between the PS3 and the PS4, but that is also about $200.

So, I made the decision to focus on last gen consoles as far as training, with the idea being I would make a bigger investment on sticks for current gen if I actually am progressing.

But even sticks on last gen consoles are super pricey. So on the way home from work one day this week, I stopped by a local mom and pop game shop, where I was able to grab a very nice used stick on the cheap.

I knew that I had access to Super Street Fighter IV: Arcade Edition on PS3, as it had become free for PS Plus subscribers a while back. And my original intention was to start with that game.

But, after doing a little research on fighting games for beginners, I came across a wonderful guide over on Shoryuken.com–From Masher to Master: The Educated Video Game Enthusiast’s Fighting Game Primer. Written by Patrick Miller, this is a free ebook aimed at people just like me–gamers who want to explore and get better at fighting games. In the book, Patrick suggests starting with Super Street Fighter II Turbo HD Remix as your game to learn on. It was only a $10 download on PSN, so I bought it.

So, I had myself a good stick to learn on, a guide to walk me through the basics, and the game I was going to train with. I was ready to learn.

Next time I’ll write about my first training session.

ArmVSarmT2

Fists of Forty or: Can a 40-Year-Old Gamer Learn to Play Fighting Games? (Round 1)

A weird thing happened to me last week. First, I turned forty years old. That wasn’t really the weird part. I mean, I’m not psyched about being forty, but it happens.

Anyway, I found myself watching the Evolution Championship Series (EVO) 2014 streams on Twitch. And like just about everyone else who watches high-level fighting game play but is terrible at fighting games themselves, I lamented the fact that I never stuck with fighting games long enough to get any good at them.

And since I’d been looking for some kind of midlife crisis thing to focus on, I thought “Hey, I should really give this fighting game thing a go.” And by giving it a go I mean really put some time into developing the skills to be at least be decent enough to hold my own with random opponents online, or when I go to comics and gaming conventions and people are playing some of the more popular games.

And so, I decided I was actually going to do this. I was going to make a serious effort to not suck at fighting games. I mean, as far as midlife crises go, I could be trying to recapture my youth in many worse ways, right?

Now, it’s not like I’ve never played a fighting game before. I grew up in arcades (I’m 40, in case I didn’t mention that), so arcade fighters were certainly something I pumped plenty of quarters into. But I never spent enough time with them to really get any good.

I was a freshman in college back in 1992, right after Street Fighter II: The World Warrior was released for the Super Nintendo Entertainment System. Two twin brothers that lived down the hall from me in the dorm had that game running pretty much 24-7. I didn’t get a ton of time with it, as I would get beat pretty regularly, but I eventually was pretty decent with Dhalsim.

Once NHLPA Hockey ‘93 came out though, I moved on from Street Fighter II and never looked back. In 1993, I grabbed Mortal Kombat for the SEGA Genesis on “Mortal Monday,” and my roommates and I played that for the better part of that school year. I was a Johnny Cage guy, and I got good enough to beat my friends on a fairly regular basis.

My longest and final foray into fighting games was the first PlayStation game I bought when I got the console in 1996–Tekken 2. If I remember correctly, there had been a demo of the game on the pack-in disc that came with the console. Either that, or I first played it in a store demo. In any case, that game completely blew me away.

In addition to being a great fighting game, the fact that each character in Tekken 2 had their own cutscene ending gave me a reason to play though with each one. The two characters I settled on for the long haul were Lei Wulong (I was a huge Jackie Chan fan) and Armor King (I was also a huge wrestling fan). I played Tekken 2 regularly for a couple of years, and I could hold my own against pretty much all of my gaming friends at the time. The battles we would have are some of my favorite gaming memories to this day.

But that’s pretty much it. Once I moved in with my wife-to-be (who is not a gamer, except for an addiction to Pandemonium in the early PS One days), I no longer had the couch co-op situation going on, and my time with fighting games was done. I’ve certainly tried to get back into them over the years, whether it be the various Street Fighter entries, Marvel vs. Capcom, and other Tekken installments. But even with ability to play online, I never stuck with any of them.

And so here we are. My goal is simple–for the next year, I will dedicate the majority of my precious gaming time to becoming a competent fighting gamer. I will blog about it here on Co-Op Critics, and I will probably do a few podcasts along the way as well.

Anyone reading this post is welcome to join me, midlife crisis or not.

In my next post, I’ll talk about doing some research, getting the proper equipment, and what game my training will begin with.