Pounding electronica is playing. Enter stage left, but I’m facing right. Turn around and walk left. Pick up the hidden extra life behind the mailbox. Punk in blue jeans and blue vest approaches. Jab-jab-vertical kick. Three more punks approach. Jab-jab-Grand Uppercut/Bare Knuckle. Two more punks approach from behind. Backfist. Punk with mohawk and a yellow jacket approaches. Knee press-jab-jab-Grand Uppercut/Bare Knuckle. The punks have now gathered into a tight group. Knee press-jab-jab-grapple-knee flurry 1-knee flurry 2-back throw. Knee press-jab-jab-grapple-knee flurry 1-knee flurry 2-vault over opponent-body slam. Surrounded by punks. Dragon Wing. Go straight.
|When all else fails, spam Grand Uppercut/Bare Knuckle.|
That might seem like gibberish to you, but that’s how I think of the very beginning of Streets of Rage 2. When I close my eyes, I can see the first punk in blue approach. I can play out exactly how I would attack him and remember how long I had before his comrades joined him. I know the exact timing window for each attack sequence and how each enemy would react to my attacks. Don’t jump against the bald, shirtless enemies because they’ll uppercut me unless they’re holding lead pipes. Don’t get in too close against the enemies with the mohawk and the brightly colored jackets because they’ll find an opening to throw me.
Every time I play Streets of Rage 2, I react to the same sequence of enemies with the same moves. It’s like our actions are scripted for us. I walk left to pick up the hidden extra life. The first group of punks try to ambush me from the right. I turn around and hit B-B-C-B on the Genesis controller to chain jab-jab-vertical kick. I press the advantage and hit B-B-double tap right on the directional pad-B to chain jab-jab-Grand Uppercut. The second group of punks try to ambush me from the left this time. Hit C-B simultaneously to use the backfist. The punk in the yellow jacket is here, so I hit C-down-B to make Axel yell something incoherent and jump into the punk in the yellow jacket to start the combo. Time passes, but the attack sequence at the beginning of Streets of Rage 2 is eternal.
|This box survived multiple moves.|
In the grand 16-bit console war, I was on the Sega Genesis side. One Christmas, my parents unveiled a brand new Sega Genesis Fighting System, which had Streets of Rage 2 as the pack-in game. I delicately removed every piece from the box (for a while, I still had the exterior cardboard box, the interior Styrofoam casing, and all the twist ties and plastic bags that came in the package) and hooked it up to the TV. I would get a few other games over the years (Sonic the Hedgehog 3, Columns and Dr. Robotnik’s Mean Bean Machine for my mother), but Streets of Rage 2 was my faithful companion for years.
There are four playable characters in Streets of Rage 2, but my memory is only attached to Axel, and it’s probably for an almost trivial reason: the first player’s selection defaults to Axel in the character selection screen.
There are multiple ports of Streets of Rage 2, but my muscle memory needs the original three-button Genesis gamepad to realize its full potential. The round directional pad would click in just right, and the B-button was ground into just the right groove from my presses. I’ve tried the XBLA version and the version included in Sonic’s Ultimate Genesis Collection, but they don’t feel right to me. Maybe it’s controller latency or how the directional pad on the Xbox 360 controller feels. Or maybe my muscle memory is so strongly tied to the Genesis controller that my hands refuse to recognize any other way of interacting with Streets of Rage 2.
One final thought: Streets of Rage 2 rules, Final Fight drools. Only one of the two games allows the player to build combos like the ones I described above, and it’s not the game by Capcom.