ElderScrolls-giveaway

Win a FREE copy of Elder Scrolls Online for Xbox One or PS4

We’re giving away a copy of The Elder Scrolls Online: Tamriel Unlimited to one lucky winner! All you have to do to enter is follow us on Twitter, tweet about the contest, and Subscribe to our YouTube channel (click the subscribe button in the sidebar). You can come back and tweet about the contest once a day to continue earning more entries! Follow the instructions in the contest widget below to enter.

The winner will be announced at the on June 2nd. To be considered, you must be currently subscribed to our YouTube channel and following us on Twitter. Winner will choose between a copy of Elder Scrolls Online for Xbox One or PS4.

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LEGO DIMENSIONS is Going to Completely Redefine the “Toys to Life” Genre

Today Warner Brothers and LEGO and TT Games unveiled their next big thing–LEGO Dimensions, a “toys to life” game like Skylanders and Disney Infinity, where players will be able to play through all of the different licensed LEGO worlds using a portal, toys and figures they assemble themselves. Here’s the reveal trailer:

Now you might be thinking that since the addition of Nintendo’s Amiibo, the toys to life genre is a bit over-saturated right now. And that might be true, but LEGO is about to completely transform this genre, because they are adding an element that the other have not and cannot (at least to the same degree).

Building.

As you see in the trailer, Joel McHale actually builds the portal that is then used to activate figures and vehicles. He also uses pieces of the Batmobile to create an entirely new type of vehicle. And while we really don’t see much in the way of gameplay in this trailer, I believe those things are shown for a reason. With that in mind, imagine an expansion set for the game where you’re building the vehicles, weapons and structures yourself, and then porting them into the game. I’m sure there will be limitations as to what you can actually do, but even just building the Batmobile and porting it in is pretty darn sweet.

I have an eight year old son, and I can tell you he is going to lose his mind over this. We already have Skylanders and Disney Infinity, which we both play together. He is also a huge LEGO fan, as evidenced by the thousands of LEGOs we have and his LEGO Club membership. This game will be a day one purchase for us.

The potential of LEGO Dimensions is endless. And I’m sure everyone has their ideas of what sets they want to see in the future, so allow me to make a suggestion. If Microsoft is smart, they will find a way to make a LEGO Minecraft XBox exclusive set happen. Not only would it make the Xbox One the lead platform for LEGO Dimensions, it would sell gangbusters. I cannot wait to get my hands on this game.

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Co-Op Critics Podcast: Dragon Age

The latest episode of the Co-Op Critics podcast is available for your listening pleasure!

Each episode of Co-Op Critics we take a game or series and have a long-form group discussion about it. This month’s game is Dragon Age: Inquisition, and I was joined by Nick Merritt and Jeff Rodgers to discuss their previous experience (or lack thereof) with the series, the campaign, the multiplayer mode and more.

You can listen to the episode right here in the player above, and in the next week we’ll have a version up on our YouTube channel as well, featuring some of this month’s gameplay highlights. In the meantime, you can check out our Dragon Age playlist, which features missions and gameplay from both the single player and multiplayer modes.

Our spotlight game of the month for April is going to be Battlefield: Hardline, so we’ll be putting up videos all month and then cap things off with the podcast the last Wednesday of April.

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Co-Op Critics Podcast: Dying Light

The latest episode of the Co-Op Critics podcast is available for your listening pleasure!

Each episode of Co-Op Critics we take a game or series and have a long-form group discussion about it. This month’s game is Dying Light, and I was joined by Nick Merritt and Josh Edmiston to discuss our experiences after spending dozens of hours with the game over the course of the month. We talked about the Dead Island series’ evolution into Dying Light, the game’s superb traversal mechanics, the fun we had with dropkicks and so much more.

You can listen to the episode right here in the player above, and in a few days we’ll have a version up on our YouTube channel as well, featuring some of this month’s gameplay highlights. In the meantime, you can check out our Dying Light playlist, which features everything from gameplay tips to some hilarious montages of zombie carnage.

Our spotlight game of the month for March is going to be Dragon Age: Inquisition, so we’ll be putting up videos all month and then cap things off with the podcast the last Wednesday of March.

Dying Light Funny Moments! (FUNTAGE)

Dying Light is a hilariously fun co-op experience. If you’ve watched any of our “Co-Op Plays: Dying Light” series, you’ll notice that we often get sidetracked for hours impaling zombies, exploding zombies, and let’s not forget dropkicking zombies. You’ll see all of that and more in the video above, as well as ANY video you watch of Dying Light. We hope you enjoy this montage of funny moments, fails, and kills.

We want to thank you all for your support so far. We’re putting a lot of effort into this so it’s always great to see it appreciated. If you haven’t yet, please SUBSCRIBE to our YouTube channel and FOLLOW us on Twitter for updates.

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How To Level Up Fast in Dying Light! – Easy EXP & Money

When starting a new game in Dying Light, the first thing you want to do is level up your skill trees to unlock more abilities and perks. Skill points are earned by doing things related to each of the 3 skill trees (Survivor, Agility, & Power). I love leveling this way, because it means the things you spend the most time doing, are the areas you level up the fastest.
But what about those of us who want to level up much faster and gain some extra money in the process? Well, here is one of the easiest ways to level up fast and earn extra money. The best part is, you can do this as soon as you get to The Tower safe house.

Step 1: Go to The Tower safe house. Once you’re there, go upstairs and sleep until night.
IMPORTANT: Dying Light gives players bonus experience points for playing at night.
Step 2: Go to one of the entrances of The Tower on the bottom floor. Notice the fence traps on the ground at both entrances.
Step 3: Throw some firecrackers to lure some Volatile zombies close to the entrance. You can see the Volatiles on your mini map by looking for their vision cones.
IMPORTANT: The UV Flashlight is your best weapon against Volatiles and other zombies at night. Make sure it is equipped during this process.
Step 4: Once they’re close enough to the entrance, you need to get them to chase you. We recommend using short bursts on your UV Flashlight to make them mad.
Step 5: The Volatile will begin chasing you. Run back to through the entrance to the safe house. The Volatile will have to stop at the entrance.
Step 6: Once you’re inside and the Volatile is stopped at the entrance, activate the fence trap.
Step 7: While the Volatile is being electrocuted, shine the UV Flashlight on him. In my experience, this has helped kill them quicker.
Step 8: Profit. Search the corpse for cash, rinse, and repeat.
That’s it! You can do this as much as possible during the night. Once the night is over, simply go back upstairs and sleep until night again.
If this has been helpful, please leave us a comment or share this with a friend. And don’t forget to subscribe to our YouTube page for more gaming videos!
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Check Out Our Newest Series–Co-Op Infinity: Family Edition

If you’ve checked our Co-Op Craft: Family Edition series, then you already know that I love gaming with my son Parker. We are both huge comic fans as well (I’ve hosted the comic podcast Secret Identity since 2006), and we’d been talking about doing something with Disney Infinity 2.0: Marvel Super Heroes. We had the original Infinity game for Xbox 360, but it had taken a back seat to Skylanders with my son and his friends.

But after having a ton of fun playing Minecraft together, we decided to get Disney Infinity 2.0 for the Xbox One, and start playing through the Marvel Super Heroes stuff. And just like that, a new series for Co-Op Critics was born–Co-Op Infinity: Family Edition.
In the first episode below, Parker and I get our feet wet and play through the opening mission of the game. We start with Hulk and Thor, but then I switch over to Black Widow.

Stay tuned for more episodes coming soon, which you can keep up with by subscribing to the playlist!

Co-Op Plays: Dying Light – Episode 1

Dying Light was released earlier this week, and hopefully you’ve checked out our first impressions of the game. Both Nick and I spent a good amount of time with the game on release day, and a good chunk of that time was in the co-op portion of the campaign, which you unlock after playing through the prologue.

We’ve broken the episode into two parts, the first of which features a lot of us learning to navigate the city and then completing a fetch quest for a pretty strange NPC.

The second part of the episode sees us trying to track down an airdrop and then getting caught out in the city after dark. This leads to a panic-fueled, hilarious run back to the safehouse (around the 30-minute mark) that is reminiscent of Left4Dead.

We’ll be streaming more Dying Light on our Twitch page in the coming weeks, and we’ll post some of the gameplay up on YouTube. Stay tuned.

Co-Op Critics Podcast: Destiny

The latest episode of the Co-Op Critics podcast is available for your listening pleasure!

For those that are not familiar with the show, each episode we take a game or series and have a long-form group discussion about it. This month’s game is Destiny, and I was joined by Nick Merritt and Jeff Rodgers to discuss everything from pre-launch expectations to what we’d like to see in the future from Destiny.

You can listen to the episode right here in the player above, or you can watch us play Destiny while listening to the podcast in the YouTube video below. Each month we’ll be releasing gameplay videos along with the podcast, so for those who like to watch as well as listen, we’ve got you covered.

You can check out all of our back episodes in the sidebar here on the blog, or over on our SoundCloud page, where we’ve put a playlist of all the episodes together.

We’ll be back next month with a new podcast, in which we’ll be talking all about Dying Light. Until then, expect more videos and game discussion here on the blog and on our YouTube page, where new videos are going up several times a week.

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First Impressions: Dying Light

Nick and I spent almost four hours with Dying Light last night, which was more than enough time to form some first impressions of the game. I’ll get this right out of the way–I thought it was decent when we first started playing, but by the end of our session I was really enjoying the game. Dying Light is a lot of fun.

Mechanically, Dying Light feels like Dead Island with a more elaborate traversal system. The combat feels almost exactly like Dead Island, although I can already tell from the skill trees that there are more layers to it, including a variety of combat moves you can unlock that will make melee combat a lot more satisfying.

Much like Dead Island, you begin Dying Light very under-powered. The weapons you have are very simple and break easily. You’re better off staying away from zombies instead of confronting them, especially if there’s more than one or two in any given area.

But like Dead Island, there’s a crafting system that allows you to repair and modify the weapons you find, and scavenging for materials is extremely important when you’re out in the city completing missions.

So as you can tell, my first impression was that Dying Light was pretty much a next-gen version of the Dead Island series. But there are a couple of major differences, and they really add to the Dead Island formula.

First, the traversal system. As you can see from the trailers and the video below, it’s very Parkour-inspired. Scaling up buildings and vaulting across rooftops is a little clunky at first, but as soon as you get comfortable with it, there is a smoothness to traversal that allows you to cover a ton of ground in a short amount of time. It also reinforces a major theme in Dying Light–stay off the ground whenever you can. The zombies are attracted to noise, and they swarm pretty quickly. Individually they seem slow, but as soon as you’re surrounded, you’re pretty much dead (at least early on). Your best bet is to navigate around groups of zombies.

The second big change from Dead Island is the day/night cycle and how it affects the threat level you face in the city. As you might imagine, nighttime is much more dangerous, but what surprised me is just how dangerous and truly scary it actually is. There are much more powerful enemies that come out at night, and it leads to some frantic chase scenes as you try and scramble away from something that can pretty much kill you in one hit.

I had commented to Nick early on in our co-op playthrough how there wasn’t that “Left4Dead moment” in Dying Light that I had been hoping the game would provide. But the chase that came near the end of our session provided the same kind of thrill I got when I was racing toward the evacuation point at the end of a Left4Dead mission. It was a panic-induced blast, and that was just with two of us. I cannot wait to get four friends together in Dying Light and venture out into the city at night.

So, what seemed like a bit of a slow start was really just Dying Light giving us time to get familiar with its traversal, combat, crafting and mission systems. There is a lot of fun to be had in this game, and once you start to experience the city at night, everything gets dialed up a big notch.

Look for an episode of “Co-Op Plays” featuring the co-op portion of the playthrough Nick and I did, and you can also expect a lot more Dying Light to be streamed on our Twitch channel over the coming weeks.