P.T. Does a Lot With a Little

I know I’m way late to the party on this one, but I’ve been spending some time with the Silent Hills P.T. demo a little bit at a time. It’s not really a game so much as a proof of concept, but what P.T. does very well is create a sense of dread.

In the video below, you’ll see just one loop of gameplay from the demo. The first time through the hallway, there’s something banging on the other side of a hallway door, and when that door opens the next time through the hallway, it’s pretty freaking creepy. The demo very effectively doles out small changes each time through the hallway, keeping you engaged and constantly looking back over your shoulder. It’s very effective, and if the game can capture this vibe, Silent Hills could be amazing.

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