Defenders of the Faith–Part 2: At Home in the Catacombs
Ahh, the Catacombs. An area of Dark Souls I previously hated, but have grown to love playing through them with my Faith build. I’ve spent more time in the Catacombs during this playthrough than with my previous two combined.
For those unfamiliar, the Catacombs are a potentially frustrating area of Dark Souls because the skeletons that populate the area can reanimate if they are not killed with a divine weapon. There are necromancers (six of them, I believe) scattered throughout the level, and until they are killed, they keep bringing the skeletons in their area back to unlife.
Those not playing divine characters often build divine weapons just to play through this part of the game. As a Faith build this time around, I looked forward to tackling the Catacombs with a character uniquely suited to them. By the time I made it to this area, I had upgraded my divine Claymore to +5 (halfway to max), and my Faith stat was in the low 30’s. So for the most part, I ripped through this area without much trouble, decimating dozens of skeletons along the way.
Unlike previous playthroughs though, when I beat Pinwheel (the area boss), I didn’t just move on to the next area–I went back for some co-op. I ended up playing through the second half of the level several more times, helping people through. I also went back and forth through the area a few times, exploring it in a way I had never done before.
With my Faith build, I felt like the Catacombs were almost made for me. It’s yet another reason why Dark Souls is a game that you should play through multiple times. Every approach gives you a new appreciation for the game world.
Here’s a cool video by OreoYifu that features some good co-op in the Catacombs, including a few great invasions.