This weekend, I relaxed and didn’t play a game at all. I didn’t load up 10000000 on my iPad. I didn’t play Spec Ops: The Line on my 360. I didn’t charge up the DS Lite in order to play yet another game of Civilization Revolution. Instead, I just sat back and watched as some of the best speedrunners in the world plied their craft for the
Kings of Poverty’s speedrun marathon to raise funds for RAINN (the Rape, Abuse and Incest National Network).
Last time, I discussed briefly the idea of tedium of play that comes with 100% completion. Watching these players break down games by pixel movements with perfect timing, like some of the jumps in cyghfer‘s run of Bucky O’Hare on Hard mode, where the player loses a life with just one hit, or exploit game glitches like dram55‘s use of ceiling sticking in Super Mario World and cyghfer’s use of a glitch that allowed him to enter walls and teleport up a screen in Mega Man 2 showed that mastery of a game inside and out can come with “tedium of play.”
One of my secret sources of gamer pride is the fact that, once upon a time, I could complete Streets of Rage 2 in less than 50 minutes on hard mode using Axel. Because I only owned 4 games for the Sega Genesis (or the Sega Mega Drive, if you’re so inclined), I would say that I mastered Streets of Rage 2. I knew combos for each character, the timing and placement for weapons dropped by enemies or found in the stage, and most importantly, a certain standard for quickly I could finish the game and how high my score should be.
A quick word about Streets of Rage 2, which I will contend was a better game than any of the Final Fight games. I’d go as far as saying that Streets of Rage 2 is the finest side-scrolling brawler of the 16-bit generation. I’d also go as far as saying that beating Streets of Rage 2 with Axel or Max on Mania mode, the highest difficulty level, is a very different experience than beating it with Blaze or Skate. Finally, while Streets of Rage 2 had no in-game achievements (until the re-releases on Xbox Live Arcade and in Sonic’s Ultimate Genesis Collection), beating Streets of Rage 2 with Blaze and Skate on Mania mode would be as close to 100% completion as one could get. It took months of attempts to grinding the game, finding the optimal timing and strategies to handle enemies before I could beat it with Blaze. It took years of off-and-on play until I could beat it with Skate. So why didn’t I consider this tedious?
The easy answer would be that I didn’t find grinding Streets of Rage 2 until I mastered it because I had no other games to play. Another easy explanation would be that tedium looks very different to an adolescent boy with limited responsibilities than to a man with limited leisure time. But I think that the tedium comes with the artificial structure, that the implementation of achievements, trophies, and Gamer Points and my psychological acceptance lays the foundation for me to find the act of play a chore.
Grinding Streets of Rage 2 and grinding for the “Demolition Man” achievement in Battlefield: Bad Company 2 are very different things, even though the same vocabulary is used to describe both. Grinding Streets of Rage 2 until I could beat it with the toughest characters to use on the hardest difficulty mode meant that I was still playing through the game, progressing through different environments, hearing different tracks, and experiencing different stimulation. Grinding for the “Demolition Man” achievement meant, as I mentioned last time, meant that I was herding other willing players into a building on a multiplayer map and blowing the building up with C4, hoping that the game would recognize those kills as mine. Grinding Streets of Rage 2 meant that I was achieving mastery; grinding for the “Demolition Man” achievement that I was filling up a bar in a game.
Seeing the speedrunners come near world record times for games like Batman (NES) and Bad Street Brawler reminded me of what mastery of a game and pride in your play looked like. Whenever you’re feeling burnt out on gaming, take a look at speedrun archives like Speed Demos Archive, a stream on SpeedRunsLive, or even a playthrough on Let’s Play Archive. Sometimes, seeing someone who really knows what he or she is doing with a game is the cure to gaming burnout.