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This Holiday Gaming Season, It’s All About the Handhelds for Me

As I was scouring the internet looking at Black Friday game deals, a thought occurred to me–this is the first year I can remember where there are more handheld games I want to play than console/PC ones.

For the purposes of this post, let’s call the holiday gaming season September 2012 to February 2013.

Just off the top of my head, here’s the list of current and upcoming (in the next month or two) console/PC games I’m playing/interested in right now (as well as my preferred platform):

Halo 4 (XBox 360)
CoD: Black Ops 2 (XBox 360)
Borderlands 2 (XBox 360)
Dishonored (PS3)
Hawken (PC)
ZombiU (even though I don’t have a WiiU yet)
Black Mesa Source (PC)
Star Wars: The Old Republic (PC)
Crysis 3 (Xbox 360)
Deadly Premonition: Director’s Cut (PS3)
Dead Space 3 (PS3)
Metal Gear Rising: Revengeance (PS3)

Here’s the handheld list:

Pokemon Black/White Version 2 (3DS)
Silent Hill: Book of Memories (PS Vita)
LEGO Lord of the Rings (3DS)
LEGO Batman 2: DC Super Heroes (3DS)
Little Big Planet Vita (PS Vita)
Kingdom Hearts 3D (3DS)
Adventure Time: Hey Ice King, Why’d You Steal Our Garbage? (3DS)
Assassin’s Creed: Liberation (PS Vita)
Paper Mario: Sticker Star (3DS)
Epic Mickey: Power of Illusion (3DS)
Playstation All-Stars: Battle Royale (PS Vita)
Persona 4 Golden (PS Vita)
Retro City Rampage (PS Vita)
Ratchet & Clank: Full Frontal Assault (PS Vita)
Uncharted: Fight for Fortune (PS Vita)
Luigi’s Mansion: Dark Moon (3DS)
Castlevania Lords of Shadow: Mirror of Fate (3DS)
Sly Cooper: Thieves in Time (PS Vita)

What’s more interesting to me as I look over that list is that there are games I would rather play on handheld than on console/PC. Retro City Rampage, Sly Cooper, Assassin’s Creed, Ratchet & Clank and the LEGO games are all ones that I would prefer on either the 3DS or Vita instead of on the larger platforms. In fact, the only games I can definitively say i’d rather not play on a handheld are first-person shooters and larger RPGs that just could not be done on a handheld.

I’m not exactly sure why I feel this way, but I suspect it’s because I no longer have time in my life for the marathon gaming sessions of even a few years ago. I get 1-2 hour increments at the most, and I squeeze them in wherever I can. So, I tend to want my games in a format that is easily accessible and consumable in bite-size chunks. But I also still want a meatier experience than most iOS and Android games can provide at this point. when it comes to console and PC now, I reserve that precious time for experiences that I can’t get on a handheld.

I think a lot of my friends are still finding the time to play console and PC games on a more regular basis than me, and their preferences are now the opposite of mine. They have little interest in either the 3DS or the Vita, whereas I find myself gravitating toward them more and more.

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Finally! A New Co-Op Critics Podcast!

After much too long of an absence, Co-Op Critics has returned!

In this episode, our good friend Max Saltonstall stopped by to talk AnonyCon and a bunch of games both he and I have been playing. We also have two interviews–the first with Fernando Bustamante of D3 about the new Adventure Time game, and the second with our good friend Antony Johnston, writer of the upcoming WiiU launch title ZombiU. Here’s the show notes for the episode:

Games Rundown with Brian and Max

AnonyCon (www.anonycon.com)
Niantic Project (www.nianticproject.com)
Halo 4: Forward Unto Dawn
Silent Hill: Book of Memories
Knights of Pen & Paper
Team Fortress 2 / Left 4 Dead 2
Angry Birds Star Wars

Interview: Fernando Bustamante–D3 Publisher
Brian spoke with the Senior Marketing Manager of D3 about the upcoming 3DS game Adventure Time: Hey Ice King, Why’d You Steal Our Garbage? The game arrives on November 20, 2012, and you can find out more about it at www.d3p.us.

Interview: Antony Johnston (www.antonyjohnston.com)
Brian spoke with the writer of ZombiU at NYCC 2012. ZombiU will launch alongside the new WiiU on November 18, 2012. You can find out more about the game at zombiu.ubi.com.

You can find the episode here, or just click on the player for the episode on the right sidebar of the page.

Enjoy!

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StreetPass Has Made Me Fall in Love With My 3DS All Over Again

As much as I love my 3DS, I had rarely used one of its major features since I purchased the handheld at launch. After taking my 3DS to New York Comic Con this past weekend however, I am now completely addicted to StreetPass.

For those unfamiliar, StreetPass is a passive wifi feature that communicates with other 3DS consoles when you are in range of them. As long as your 3DS is on (even in sleep mode), whenever you pass another 3DS, that person’s Mii will show up in your Mii Plaza. You get a greeting from the Mii, and you also can see what the most recent game a person played was. More importantly though, you can play mini games with the other Miis, as well as collect gifts and unlock content in 3DS games like Resident Evil: Revelations and Super Mario 3D Land. For example, in Super Mario 3D Land, other players leave gifts for you in the form of power-ups and Star Coins, which you need to unlock later levels in the game.

Built into Mii Plaza software itself is a game called Find Mii. It’s an rpg-like game where your Mii is being held captive in a tower, and the Miis you meet act as hired heroes that must battle their way through the tower to save you. They face off against ghosts and demons in turn-based combat, and can use spells and weapons to attack their enemies. After clearing certain areas, you unlock treasure chests which contain new hats for your Mii to wear.

Also in Mii Plaza is Puzzle Swap, sort of a jigsaw puzzle game where you try to assemble pictures of 3DS games and characters by trading pieces with other Miis. When you complete a picture, you’re able to view a live version of it in 3D. It’s not really a game, but it is fun getting new pieces and unlocking new screens from different Nintendo franchises.

Both of these games require meeting a lot of new Miis, and that’s why I hadn’t really gotten into them before. I had about 5 StreetPass connections on my 3DS before bringing it to New York Comic Con. Over the course of the weekend though, I met over 170 new players! Not only did I make it all the way through the Find Mii game (it took 166 characters to fight all the way through), but I completed several screens in Puzzle Swap as well.

Now, I’m taking the 3DS everywhere I go. You can play through Find Mii several times to unlock new hats from various Nintendo franchises, and I still have plenty of screens to unlock, in Puzzle Swap. What’s even cooler though, is that my Mii Plaza is filled with almost 200 people I’ve StreetPassed with during my time in NY. There’s almost a Pokemon-esque quality to the StreetPass feature, as I find myself wanting to collect as many Miis as I can.

StreetPass is a great feature that just adds to overall great experience of the 3DS. With all the games coming out over the next few months, as well as the recent release of the 3DS XL (which I have), there’s never been a better time to own a 3DS.

Here’s me in the food court of the Javits StreetPassing the living daylights out of people:

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NYCC 2012–Quick Impressions From the Nintendo Booth

There was a significant gaming presence at this year’s New York Comic Con, and no booth was as packed as the Nintendo booth during all four days of the show. Even with a press pass, I was only able to get hands on with two games, but both were great. Here’s a quick rundown:

WiiU–Nintendoland (Luigi’s Ghost Mansion)
In the Luigi’s Ghost Mansion game, there were five of us playing together. Four were using Wii controllers, turned sideways like the old NES controllers. The fifth person was using the WiiU GamePad. The four of us on Wii controllers were Miis dressed as characters from the Mario universe (Mario, Luigi, Wario and Waluigi). The person on the GamePad was a ghost, whose objective was to incapacitate the four of us. The ghost can see the entire level and all the other characters on the GamePad’s touch screen, while the other four players can’t see the ghost on the main screen. Players are armed with a flashlight that has a limited battery, and they can only see the ghost when they catch it in the flashlight’s beam. Catching the ghost in your beam for a certain period will destroy it, until it respawns. If a player is incapacitated, they can be revived by another player. The goal is to outlast the ghost for five minutes.

I had a blast with this game, and so did the rest of the people playing–it was couch co-op at its best. The mechanics are very simple, but the tension of not being able to see the ghost makes for a panic-filled moment to moment experience. This is a fun one for kids and adults alike.

3DS–Epic Mickey 2: Power of Illusion
If you have fond memories of the Sega Genesis-era Illusion games, be prepared to love this game. A side-scrolling platformer, Power of Illusion also uses the touch screen to affect environments by tracing, painting and erasing objects that Mickey runs into. I played this one for a solid twenty minutes, and loved everything about it. The mechanics are great, and the use of the touch screen fits perfectly into the flow of the game. In addition to the standard jump and shoot mechanics (mickey use the paintbrush like a gun, shooting blotches at enemies), there is another level of depth to the mechanics, ranging from spin attacks to bounce attacks and more. All of the mechanics are introduced and explained well, and the game is just a joy to play overall.

It seems like the WiiU version of Epic Mickey 2 will be more co-op based, so if you’re looking for a pure platformer that captures the feel of the old Disney games, the 3DS version is the one to go with. It’s a definite buy for me.

Sadly, I did not get to play ZombiU, and it wasn’t for lack of trying. Despite there being more than one kiosk set up for the game, there was a sea of people packed around each one all weekend. In a surreal moment, I was interviewing the game’s writer Antony Johnston, while right over his shoulder there were scores of people clamoring for a chance to play the game. From everything I saw and spoke with Antony about, this game is the real deal–survival horror that does not cater to the casual game or the faint of heart. ZombiU is shaping up to be the killer app for the WiiU launch.

Don’t sleep on Nintendoland, though. That game looks much deeper than people are giving it credit for, and I think that old school Nintendo fans will be surprised how much love and detail went into bringing beloved franchises together into one big package. Nintendoland is no mere tech demo, and it’s much bigger than Wii Sports.

Stay tuned to Secret Identity in the coming weeks for my interview with Antony Johnston about ZombiU. For 3DS fans, I will also have an interview with D3 about the Adventure Time game coming soon as well.

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My Long Road to Finishing inFamous (Part 2 of 2)–I’m An Unfocused Gamer

The older I get, the less interested I become in actually reviewing games, and the more interested I become in discussing my experiences with them, and what I learn about myself when I play them.

As I talked about in my last post, it took me three years to finish the first inFamous game. Had I not gotten a copy of inFamous 2, I probably never would have gone back to finish the first game. But I did, and I really liked the game, and that got me thinking. How many other games have I walked away from early on, and missed out on an interesting experience? What does that say about me as a gamer? Is finishing a game the exception rather than the rule for me?

Off the top of my head, here’s a quick list of games that I started but walked away from in the past year or so:

Uncharted: Golden Abyss (Vita)
Resistance: Retribution (Vita)
Section 8: Prejudice (Xbox Live)
MLB ‘12 The Show (Vita)
Mortal Kombat (Vita)
Metal Gear Solid 3D: Snake Eater (3DS)
LEGO Batman 2 (DS)
Bit.Trip Saga (3DS)
Battlefield 3 (XBox 360)
Cthulhu Saves the World (XBox Live)
Dead Island (Xbox 360)
Shank 2 (PSN)
Super Stardust Delta (Vita)
Shadows of the Damned (PS3)
Two Worlds II (Xbox 360)

Here are the games I bought, never started, and traded in for something else:

Gears of War 3 (XBox 360)
Uncharted 3 (PS3)

Here are the games I actually played through to completion, or am actually engrossed in:

inFamous (PS3)–completed
Dark Souls (PS3)–completed 100-hour campaign and am 20 hours into second playthrough
Saints Row: The Third (XBox 360)–completed
Mass Effect 3 (XBox 360)–completed and played the last 3 hours again for the “Extended Cut”
Deus Ex: Human Revolution (PS3)
Enslaved: Odyssey to the West (PS3)
The Walking Dead: Episode One–completed, but it was short
Minecraft (XBox Live)–at least 15 hours in and completely addicted
Hot Shots Golf: World Invitational–easily my most-played Vita game
Marvel Pinball (PSN)–I’ve put several hours into this one
Sound Shapes (PS3)–about halfway through and loving it

So, judging from that list, I actually finish very few games. In fact, most of the time, I start a game and play for a few hours, then walk away. That’s my most frequent pattern of behavior as a gamer, which is kind of disturbing to me. Most of those games on the first list I bought brand new at retail for $60 (or $40 for the Vita/3DS games). That’s a whole lot of money I threw away on games I didn’t spend a lot of time with. With Gears 3 and Uncharted 3, I probably got $40-50 in trade for $120 worth of games I didn’t play. Not a good return on my investment.

So what else do these lists tell me? Well, I can see that I certainly like RPGs and games with heavy RPG-like elements. Really, Marvel Pinball and Sound Shapes are the only one on the “finished/engrossed” list that don’t fit that description (yes, even Hot Shots has RPG elements). Many of those games on my “finished/engrossed” list also either have a strong story (Mass Effect, Deus Ex, Enslaved) or let you create one for yourself (Dark Souls, Minecraft). They also have immersive worlds to explore an, in some cases, get lost in (inFamous, Saints Row, Dark Souls, Mass Effect, Deus Ex, Minecraft).

My takeaway from all this is that I tend to enjoy the games I can get lost in, but that I frequently leave a game before giving myself enough time to get lost in it, which is counter-intuitive. One way to fix this is to not get caught up in the idea of needing to get a game when it first comes out, but rather getting it when I actually have time to give it a fair shake. Also, instead of juggling fifteen games at the same time, I can focus in on one or two, and really devote some time into completing them, or at least spending enough time with them to make an informed judgment.

I’ll post in the future about how well I’m actually sticking to this strategy. My first order of business will be to revisit a couple of games on that first list and see if I can get back into them. I think Dead Island will be my first challenge, as I had a lot of fun with it before walking away.

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3DS XL First Impressions: It’s Awesome

Even though I hadn’t really planned on it, I ended up grabbing a Nintendo 3DS XL when they went on sale yesterday. GameStop was offering $100 toward the XL if you traded in your old 3DS, and combined with some other games I traded in, I got the new XL for a mere $11. Turns out it was worth $11 and then some.

I bought an original 3DS on launch day, and I haven’t played nearly enough to justify my $250 investment. My biggest complaint wasn’t the lack of games after launch, but rather the form factor of the device itself. The 3DS was just too darn small, and playing it for any length of time actually made my hands hurt. Over the past several months, there’s been some great games for the 3DS that I haven’t even bothered to pick up. I have a ton of old NES and GameBoy games on the device from the Ambassador Program and my eShop purchases, but I rarely fired up the handheld to play them. Ironically, the game I spent the most time with was Resident Evil Revelations (an awesome game), partly because the added bulk of the Circle Pad Pro made the device more comfortable to hold.

My first thought in taking my new 3DS XL out of the box was that it was exactly what the original design for the device should have been. Not only is the display substantially larger than the original, but the device feels a lot more comfortable to hold and play. I fired up Super Mario 3D Land and was really impressed with how much better of an experience it was playing on the XL versus the original 3DS. Even the 3D comes across better. Reading web pages on the built in browser (not that you’d actually spend much time doing it) is actually reasonable now. I could actually see myself using Netflix on the device now, something I did one time on the old model.

So, while I haven’t spent too much time with it yet, I am really liking the 3DS XL so far. I don’t know if the GameStop deal was a one-day thing, but if it’s still going on, I think it’s worth trading in your old model for this one. I know I’ll get a lot more playing time out of the 3DS moving forward.

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Capcom Feeling the Heat Over RE: Mercenaires

by Brian LeTendre
Waves were made recently when Capcom revealed that the new Resident Evil: Mercenaries for the Nintendo 3DS handled game save data in a rather restrictive way. The game data saved to the cartridge can never be reset by the user.  Not only can the original purchaser never start over from scratch in terms of data, but anyone purchasing the game second hand will not be able to delete the game progress of the previous owner.

Capcom has not explained the reasoning behind their decision to not include the functionality in RE: Mercenaries, but they claim that their intention was not to negatively affect secondhand game sales.

1Up reported that GameFly is not renting the game, and that some GameStop locations will not be accepting the game for trade-in.

Capcom is pretty much being vilified in the games press right now for what is perceived as another attempt to stop consumers from being able to trade or resell their games. It’s no secret that publishers hate the used games market, primarily because they don’t directly profit from it.

So here’s my question: Why shouldn’t Capcom and other publishers try to kill the used games market? Their fears about the used games market are completely valid. Used games cost publishers sales, period. If I were running a publishing company, I would want to destroy the used market. As a publisher, I make money when people buy new games, so I want to make sure anyone who wants to play my game has to buy it new, and make me money.

I am exactly the type of consumer that publishers should worry about. I play a lot of games, and I buy at least half of them used. For every new release that I am even remotely interested in playing, I make a choice—either I will buy the game new, or I will wait and pick up a used copy in a couple of months, unless the price for a new copy drops significantly.

Just from my own buying habits, I can’t blame publishers for wanting to do something about used games. I just don’t think that killing the used market is the answer to publishers selling more new games. In my opinion, the answer is as clear as day—lower your prices. $60 for a new game is a flat out ridiculous price.  In my mind, $40 is the magic price point. I know I’d buy a lot more new games at $39.99 than at $59.99. In fact, I picked up Crysis 2 when it dropped to $39.99 new. There’s a lot of games I’d pick up at that price point.

Another possible solution that publishers have yet to embrace is a tiered pricing system for console games. Asking $60 for the next Elder Scrolls game is one thing. Asking $60 for the Green Lantern movie tie-in game is shameful. There’s no reason that there can’t be a tiered pricing system that is widely embraced by publishers. It would result in more sales for games that don’t have the resources to be a AAA experience. Put the Green Lantern game out at $25 and sell a million copies, as opposed to the 75,000 copies you’ll sell at $60.

Again, the tiered pricing answer is how I think publishers could impact the used market, but I’m sure there are other ways as well.  What I do know is that punishing the consumer in an effort to curb used games sales is not the correct answer. It just turns consumers against the publishers that are trying to get them to buy new games. Hopefully Capcom heard that message loud and clear, but only time will tell.

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Hardcore No More?

by Brian LeTendre

Something strange is happening to me. Maybe I got bit by a radioactive spider, perhaps I’ve consumed too many artificial sweeteners or colored dyes–I don’t know. But something is going on, because my tastes in video games are rapidly changing, and the change is leading me to ask myself:

Am I not a hardcore gamer anymore?

Over the past four years, I have been a console-dedicated gamer of the RPG and FPS variety. Modern Warfare, Battlefield Bad Company, Left for Dead, Dragon Age, Mass Effect–these were my games of choice. I’ve spent countless hours unlocking everything from chainmail armor to red dot scopes, and for the most part, I’ve loved every minute of it.

Recently however, I’ve not found myself craving 40+ hour RPGs, or multiplayer shooters that require the dedication of a professional sports player.

Lately I’ve been getting my gaming fix with bite-sized, mobile games that feature simple mechanics and aren’t bogged down with elaborate storylines and overly detailed game worlds. These games allow me to come and go as I please, and don’t pounish me for not spending enough time with them. They’re like ‘friends with benefits,’ as opposed to a more committed relationship.

To answer my own question, of course this doesn’t mean that I’m not a hardcore gamer anymore. That’s a stupid term anyway, mostly used by gaming snobs to put themselves above someone else. In fact, this recent change in my tastes isn’t so much a radical departure, as it is a return to my roots. The games I’m enjoying now are the same types of games that I grew up with. I was an Atari 2600 and Commodore 64 kid. I grew up in arcades and roller rinks. I didn’t care about the lore behind why Mario cared so much about Princess Peach, I just wanted to break bricks and stomp on mushrooms until my limited lives ran out.

I think what’s changed is with the explosion of smartphones and tablets, that type of gaming is back in full-force. It started because of the infancy of the technology–there was only so much developers could do when they first got their hands on the tech. We’re already seeing that evolve, as many mobile developers have been able to craft much deeper experiences on those platforms–MMOs, level-based shooters and more. But the marketplace is also filled with smaller, simpler experiences that have struck a chord with mainstream consumers, and that means they are here to stay. For a gamer like me, that means I get to enjoy the renaissance, and get back in touch with my gaming roots.

I know I’ll be picking up the next Mass Effect, and I’ll probably grab at least two or three shooters this holiday season, but much of my limited gaming time will continue to be spent with smaller games that remind me of why I fell in love with the hobby in the first place.

And that’s just fine by me.